From 8db41da676ac8368ef7c2549d56239a5ff5eedde Mon Sep 17 00:00:00 2001 From: Rutger Broekhoff Date: Tue, 2 Jan 2024 18:56:31 +0100 Subject: Delete vendor directory --- vendor/github.com/google/uuid/node.go | 90 ----------------------------------- 1 file changed, 90 deletions(-) delete mode 100644 vendor/github.com/google/uuid/node.go (limited to 'vendor/github.com/google/uuid/node.go') diff --git a/vendor/github.com/google/uuid/node.go b/vendor/github.com/google/uuid/node.go deleted file mode 100644 index d651a2b..0000000 --- a/vendor/github.com/google/uuid/node.go +++ /dev/null @@ -1,90 +0,0 @@ -// Copyright 2016 Google Inc. All rights reserved. -// Use of this source code is governed by a BSD-style -// license that can be found in the LICENSE file. - -package uuid - -import ( - "sync" -) - -var ( - nodeMu sync.Mutex - ifname string // name of interface being used - nodeID [6]byte // hardware for version 1 UUIDs - zeroID [6]byte // nodeID with only 0's -) - -// NodeInterface returns the name of the interface from which the NodeID was -// derived. The interface "user" is returned if the NodeID was set by -// SetNodeID. -func NodeInterface() string { - defer nodeMu.Unlock() - nodeMu.Lock() - return ifname -} - -// SetNodeInterface selects the hardware address to be used for Version 1 UUIDs. -// If name is "" then the first usable interface found will be used or a random -// Node ID will be generated. If a named interface cannot be found then false -// is returned. -// -// SetNodeInterface never fails when name is "". -func SetNodeInterface(name string) bool { - defer nodeMu.Unlock() - nodeMu.Lock() - return setNodeInterface(name) -} - -func setNodeInterface(name string) bool { - iname, addr := getHardwareInterface(name) // null implementation for js - if iname != "" && addr != nil { - ifname = iname - copy(nodeID[:], addr) - return true - } - - // We found no interfaces with a valid hardware address. If name - // does not specify a specific interface generate a random Node ID - // (section 4.1.6) - if name == "" { - ifname = "random" - randomBits(nodeID[:]) - return true - } - return false -} - -// NodeID returns a slice of a copy of the current Node ID, setting the Node ID -// if not already set. -func NodeID() []byte { - defer nodeMu.Unlock() - nodeMu.Lock() - if nodeID == zeroID { - setNodeInterface("") - } - nid := nodeID - return nid[:] -} - -// SetNodeID sets the Node ID to be used for Version 1 UUIDs. The first 6 bytes -// of id are used. If id is less than 6 bytes then false is returned and the -// Node ID is not set. -func SetNodeID(id []byte) bool { - if len(id) < 6 { - return false - } - defer nodeMu.Unlock() - nodeMu.Lock() - copy(nodeID[:], id) - ifname = "user" - return true -} - -// NodeID returns the 6 byte node id encoded in uuid. It returns nil if uuid is -// not valid. The NodeID is only well defined for version 1 and 2 UUIDs. -func (uuid UUID) NodeID() []byte { - var node [6]byte - copy(node[:], uuid[10:]) - return node[:] -} -- cgit v1.2.3